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Building a Liquid Glass UI for the Web

Apple's WWDC25 introduction of Liquid Glass changed how we think about interface materials. The design language treats UI elements as responsive glass — refracting, reflecting, and adapting to their surroundings.

The Three Layers

According to Apple's documentation, Liquid Glass is composed of three layers:

  1. Highlight — The specular shine on the top edge that catches light
  2. Shadow — Depth separation between foreground and background
  3. Illumination — The flexible material properties that adapt to context

Translating to CSS

The key CSS properties that make this work on the web:

.liquid-glass {
  background: rgba(255, 255, 255, 0.06);
  backdrop-filter: blur(40px) saturate(180%) brightness(1.1);
  border: 0.5px solid rgba(255, 255, 255, 0.1);
  box-shadow:
    0 8px 32px rgba(0, 0, 0, 0.25),
    inset 0 0.5px 0 rgba(255, 255, 255, 0.15);
}

The backdrop-filter does the heavy lifting — it blurs and saturates whatever content sits behind the glass element. The inset box-shadow creates that subtle top-edge highlight.

Making It Feel Real

The trick to convincing glass is giving it something to refract. I use ambient colored orbs in the background — soft blurred gradients that drift slowly. When glass elements sit on top of these, the backdrop-filter picks up the color and creates that adaptive tinting Apple describes.

Performance

backdrop-filter is GPU-accelerated in modern browsers, so the performance cost is minimal. The floating orbs use CSS animations with will-change: transform to stay on the compositor layer.

The result is a material system that feels alive without being distracting — exactly what Apple intended.

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© 2026 Ha-min Jeong. All rights reserved.
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